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Fork
239
Star
2.1k
Code
Issues
13
Pull requests
26
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Security and quality
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Comfortable display density
Compact display density
Networktransform position scale
#1104
·
jimdroberts
opened
Oct 2, 2026
Contributor
·
·
Do not send NetworkTransform updates to an owner that discards them
#1103
·
jimdroberts
opened
Oct 2, 2026
Contributor
·
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Add a per-observer send filter for unreliable ObserversRpcs
#1102
·
jimdroberts
opened
Oct 2, 2026
Contributor
·
·
Use the 2D collision matrix for NetworkCollider2D when Layers is nothing
#1100
·
jimdroberts
opened
Oct 2, 2026
Contributor
·
·
Rebuild the to-server bundles when SetMTUReserve changes the reserve
#1099
·
jimdroberts
opened
Oct 2, 2026
Contributor
·
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Keep serialized SceneIds saved before SceneId became a field
#1097
·
jimdroberts
opened
Oct 2, 2026
Contributor
·
·
Detect instantiated copies of scene objects from the scene object reg…
#1096
·
jimdroberts
opened
Oct 2, 2026
Contributor
·
·
Feat/delta prediction beta
#1095
·
jimdroberts
opened
Oct 2, 2026
Contributor
·
·
Re-arm the replicate start delay when inputs resume
#1094
·
jimdroberts
opened
Oct 2, 2026
Contributor
·
·
Add NetworkColliderBase GetLayers/SetLayers
#1093
·
jimdroberts
opened
Oct 2, 2026
Contributor
·
·
Do not touch DefaultPrefabObjects during player builds or when unchanged
#1092
·
jimdroberts
opened
Oct 2, 2026
Contributor
·
·
Make ByteArrayPool thread-safe
#1091
·
jimdroberts
opened
Oct 2, 2026
Contributor
·
·
Discard owner references outside the object's hierarchy
#1090
·
jimdroberts
opened
Oct 2, 2026
Contributor
·
·
Prefer a SceneProcessorBase on the same object over adding DefaultSce…
#1089
·
jimdroberts
opened
Oct 2, 2026
Contributor
·
·
Validate client split message count before reserving buffer
#1088
·
jimdroberts
opened
Oct 2, 2026
Contributor
·
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Fall back to reliable for channelId equal to channel count
#1087
·
jimdroberts
opened
Oct 2, 2026
Contributor
·
·
Invoke OnObserversActive when the last observer is removed
#1086
·
jimdroberts
opened
Oct 2, 2026
Contributor
·
·
Update NetworkCollider/2D entered state once per tick, not once per c…
#1085
·
jimdroberts
opened
Oct 2, 2026
Contributor
·
·
[Client] check skipped IsClientInitialized on networked objects
#1084
·
jimdroberts
opened
Oct 2, 2026
Contributor
·
·
Fall back to scene.name for scenes not in Build Settings
#1083
·
jimdroberts
opened
Oct 2, 2026
Contributor
·
·
Maintain consistency in NetworkHudCanvas when using new input system
#1082
·
maxkratt
opened
Sep 30, 2026
Contributor
·
·
Fixes: clientHost resolves scene NetworkObjects to the wrong scene instance (SceneId collision)
#1081
·
CodeStix
opened
Sep 29, 2026
·
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fix(serializing): write null for despawned NetworkObject references
#1078
·
maxkratt
opened
Sep 20, 2026
Contributor
·
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fix(timing): don't apply physics mode to project settings from OnValidate
#1077
·
ddelgado95
opened
Sep 14, 2026
Contributor
·
·
Restore NetworkCollision2D class implementation
#1074
·
maxkratt
opened
Sep 6, 2026
Contributor
·
·
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