Description
Two editor workflow gaps in Cap 0.6.1 (Windows). Video clips already have speed
control with "Keep pitch" audio handling — this request is about bringing similar
processing to standalone audio segments, plus a central media library.
1. Media library panel in the editor
Right now, importing media happens through one-off pickers (audio picker, image
import), and imported items land directly on the timeline. There is no persistent
library panel inside the editor where assets live while editing.
Expected: a "Media" / "Library" panel (sidebar or dockable) where users can:
- Import files via button or drag-and-drop from Explorer/Finder (video, audio, images)
- See imported assets persisted across editing sessions in the project
- Drag assets from the library onto any compatible timeline track (video → clip/
video track, audio → audio track, image → image track), reusing the same asset
on multiple tracks without re-importing
2. Audio processing for standalone audio segments
Audio segments (background music, imported audio) currently only support volume
and fade in/out. Meanwhile video clips already offer speed with three audio modes
(mute / keep pitch / match speed) — none of that applies to audio segments.
Expected:
- Audio speed: time-stretch an audio segment (e.g. 0.25x–4x), with a
pitch-preservation option, consistent with the existing clip speed UX
- Pitch shift: adjust pitch in semitones (e.g. -12 to +12) for creative
effects or key-matching music to a voiceover, independent of speed
- Ideally exposed in the same right-click / settings panel as clip speed
Reproduction
- Open the editor for any Studio recording.
- Add an audio file to an audio track and right-click it: only volume/fade/
split actions are available — no speed or pitch controls.
- Look for a media library panel to collect and re-drag imported files: none
exists; assets must be re-imported through pickers each time.
Additional Context
Happy to split into separate issues if maintainers prefer.
Description
Two editor workflow gaps in Cap 0.6.1 (Windows). Video clips already have speed
control with "Keep pitch" audio handling — this request is about bringing similar
processing to standalone audio segments, plus a central media library.
1. Media library panel in the editor
Right now, importing media happens through one-off pickers (audio picker, image
import), and imported items land directly on the timeline. There is no persistent
library panel inside the editor where assets live while editing.
Expected: a "Media" / "Library" panel (sidebar or dockable) where users can:
video track, audio → audio track, image → image track), reusing the same asset
on multiple tracks without re-importing
2. Audio processing for standalone audio segments
Audio segments (background music, imported audio) currently only support volume
and fade in/out. Meanwhile video clips already offer speed with three audio modes
(mute / keep pitch / match speed) — none of that applies to audio segments.
Expected:
pitch-preservation option, consistent with the existing clip speed UX
effects or key-matching music to a voiceover, independent of speed
Reproduction
split actions are available — no speed or pitch controls.
exists; assets must be re-imported through pickers each time.
Additional Context
tracks & waveforms) — a library panel would complement that work nicely.
Happy to split into separate issues if maintainers prefer.