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CCBot mod: carn - #645

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krypciak merged 2 commits into
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ccbot/0
Oct 3, 2026
Merged

krypciak merged 2 commits into
stablefrom
ccbot/0

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@krypciak

@krypciak krypciak commented Oct 3, 2026

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fatetraitor

@github-actions github-actions Bot changed the title CCBot stable: ccbot/0 CCBot mod: carn Oct 3, 2026
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github-actions Bot commented Oct 3, 2026

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Mod info:
https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod
Carnellio SBBF Crossover v1.2.1
Adds a series of optional, challenging bosses and a playable class as a reward (replaces shock circuit). Crossover with Skill Based Boss Fights!

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github-actions Bot commented Oct 3, 2026

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v1.2.1
= Fate Combos has new music for all phases. Nobody is gonna hear it anyway lol
= 14 new combos for Fate Combos.

+ On death, consumable cd is reset to 0 as compensation for...
+ Player HP Regen buffed (~10%) as compensation for..
+ Player SP Gain buffed (~10%) as compensation for..
+ Boss damage lowered (-5%) as compensation for..
+= Player damage buffed 90%. You won't notice it because you'll crit less because...

-- Boss can RARELY crit now. This was the most sustainable way for me to make spheromancer moves apply status.

v1.1.4
= Fixed hexacast mod being required
= Wandering Flame is faster now. This is better for the player imo but might be harder to dodge

+ Violet Viper dash direction indicator improved greatly. Way easier to tell when it will go backwards
+ Consumable timer decreases slightly on death. I like that the consequences of death carry over still.

-- Previous regen buff was way too strong (4x -> 1.55x regen)
- Violet Viper slashes buffed (650 -> 1300 damage per hit at lv 99, the regen heals for like 500 during the dash anyway)
- SP gain nerfed slightly (-7% from non-avenger sources)

v1.1.1 & v1.1.2
= Fix for dash buff not being applied for modded classes

v1.1.0
Major rebalances for Carnollo, some changes for Player Draconic Combat Arts

Boss fight changes:

+ Player passive regen during fight greatly increased (~4x regen, 2x regen speed)
+ Player SP gain buffed slightly (-50% -> -30%)
+ Boss takes even more elemental damage
+ Wandering Flame indicator improved
+ Shadow Flame reworked in favor of the player
+ Mawaru nerfed heavily ( -50% damage )

- Boss attack buffed 5%
- Sigil Draw Time (punishment window) reduced significantly (~33% faster for standard combos, - WAY faster for initials/funeral)
Player Draconic Class changes:

+ Charged shot is now "Command," which fires a weak charged projectile that triggers Mawaru -> Redirect on hit targets.
+ Melee finisher is now "Summon" if one doesn't exist already, otherwise it is "Retrieval" which grabs enemies between you and your summon for your normal finisher, then dismisses your summon
+ T2 Dash Art "Shadowing Flame" -> "Shadowing Revolver" gives it some movement, better single target damage, and dash iframes.
+ T3 Near 11 SP combo buffed to be machine gun over normal bullet.
= Dungeon keys work properly now lol

- Dragon Bullet nerfed heavily in favor of dynamic combat ( from 2x damage over normal balls to 1.14x)
- Redirect limit nerfed (10 -> 5)

@krypciak
krypciak merged commit 1aa36be into stable Oct 3, 2026
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krypciak deleted the ccbot/0 branch October 3, 2026 06:55
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